So, without further delay, here's the write up;
Silver Skull Squad Alpha Pappa (pushed around by my son).
Your Squad has been sent to requisition fuel supplies (fuel canisters represented by six white tokens) from the Hazelburg B refinery and return it to the Governor's palace. You have been told that they are critical to the ongoing war effort, though you suspect it will be used to fuel the Governor's personal escape shuttle. Either way you've been given your orders and you'll carry them out.
You must keep them out of Ork hands, either by holding the refinery or by moving them far enough away from the facility (off table) that the Orks will give up their pursuit.
You have a transport you can use to carry the canisters away, affectionately named "the beast". But it's terribly run down, the weapon systems no longer function & the Grav systems are on the verge of breaking down. If you try to push it too hard it could stop functioning all together, so take it easy....you've been warned.
Also, there's a rumour at the refinery that there's some sort of creature living nearby in a toxic lake (off the northern table edge). Making excessive noise in the general area could disturb the creature.
4 x Silver skulls with boltgun's
4 x Beastmen with lasgun's & their horns.
1 x Transport (The Beast)
Ruglud's Ladz (pushed around by me)
Youz invadin da humies turf. Dis is da first step, a speed bump on da way to da big battle where all da ladz from all da ova clans will join up an smash everfing real good. I'll be bringin me dog wiv me too (FIDO), nuffin can stop us wiv him helpin.
Dis place has got da juice the humies need for their machines, wiv out it their stuffed. Take as much of it as you can. Maybe you can nick da humies ride as well?
Ruglud - Ork Nob with a powerfist
Ferocious Indigenous Death Organism (FIDO) - Psychic hound
15 x Ork Boyz with bolters.
LET THE CULTURAL EXCHANGE BEGIN:
|First turn saw Fido & Ruglad's ladz hurry across the bridge towards the nearby hill. The Space marines & Co. loaded up the|
transport and immediately gunned the engine into overdrive.
|Turn two saw FIDO run up onto the crest of the hill (for a better view) and attempt to blast the Beastmen operator|
of the transport with Mental Blitz.....but failed.
|Realistic "Mental Blitz" effects :)|
|The Marines & Co. then opened up on FIDO and ended his very short battle field career. Ruglad's ladz|
shot at the transport and damaged it slightly, slowing it down. This commotion was enough to
stir the "Swamp Dragon" from his slumber.
|As soon as it appeared on the roadside the Beastman operator attempted to ram it, but failed. |
So the "Swamp Dragon" jumped onto the transport and ate the offending creature.
|Turn three saw the transport halted from more bolter fire. The Swamp Dragon leapt down from the wreck and engage|
with the orks. A Marine & Beastman were gunned down out the front of their shack. The rest made a hasty retreat.
|Turn four saw the remaining Space Marine force wiped out and the Swamp Dragon sliced & diced by Ruglud.|
It would have been great for FIDO to have more of a go in the game, but I was determined to try and stop the transport early on. Ending up in his early demise :(
The Space Marine's forces were completely overwhelmed by the orks. Maybe a few more could have helped, but the Swamp Beast was intended to tip the balance in their favour. Obviously it didn't turn out that way.
I'm quickly learning that I need to brush up on my photographic skill's while gaming. I think it requires some extra thought as to how each photo will tell a story. Taking more photo's, from different angles, each turn should be sufficient. Hopefully it'll make the process of batreping a bit easier too. As I feel there's quite a few "gaps" in this story even though it was a very short game on a small gaming area. Photographically, there's a few connections between the action that don't seem logical. Anyway, practice makes perfect right? Either that or repeated mistakes :D
Having a dog with mental powers was a fun idea, it's a concept that I'll try to incorporate into future games.
The transport was a laugh, it started out with a max speed of 6 inches, but if driven at this speed then there was a good chance it could damage itself....which it did on the first turn. It's movement was slowed to an even slower rate of 4 inches. It then took damage from bolter fire, which made my son gun the engine at full speed again, slowing it further to a crawl. When the Swamp Dragon appeared and he tried to ram it with his "ram speed" it just casually stepped aside. After the operator was dispatched it just stopped.
So, that ends game two.
Lastly, I have a little bit of a dilemma that I hoping you guys might be able to help me with. I forgot to take photos for one of the games that I played while I was at home. I've got all the action written down, but I'm at a bit of a loss as to how I could go about doing a batrep for it without pictures. I can't recreate it either, as I don't have enough terrain to properly replicate it.
Could you recommend an App that I could use to draw the battlefield? Or is there some other way of doing a batrep? Oh, and I forgot to mention that I don't have a PC, I do all my stuff on my trusty (sometimes infuriating) tablet.
Cheers guys :)